
Firstly, we are able to add bullet loops to our Win94. Last but not least, the Win94 got some new additions which you can try out in your next match.
#REPLAY PLAYER UNKNOQN BATTLEGROUNDS PATCH#
Another patch note increased the fuel efficiency of the pickup and while there is nothing better than driving around be careful, as road signs are now breakable on Miramar. If you enter the map you might want to keep an eye out for the new blue zone size and item spawn rates as both got adjusted. Secondly, the Miramar map got slightly updated. Want to be creative? The replay feature allows high quality screenshots to be made. While most players see this as a way to improve their skills, content creators are now able to use their creativity for videos and screenshots. However, when you hit the 20 saves the older ones will automatically get deleted. The replay function is able to record up to 1km around the characters and up to 20 replays will get saved. To let the option work you have to enable the replay saving in options before entering a match. This option is found in the lobby with its own replay menu. We will take a look at some of the new features starting with the new replay option. Some interesting Patch notes got added to the game at December 15th. On the contrary it might be difficult to get a match on these servers outside of the peak hours. The servers will be coming next week allowing the player base to be quite happy.

#REPLAY PLAYER UNKNOQN BATTLEGROUNDS PC#
As the game gives the best experience when there are 100 players in a match, map selection won’t be in the PC 1.0 version, but will instead be added in a later stage.Īnother request of the community was to add the solo FPP mode to OCE and SA servers. Therefore, regions with a lower playerbase will have longer queues, matches with a small amount of players or matches not starting at all. Now add a map selection to it and PUBG will have a total of 12 game modes which isn’t without risk. The developers hesitated with this feature because the game already had two perspectives and three team modes. ”Our original idea was: this is Battle Royale and players should be able to survive in any environment”Īn idea that will get changed in a later stage of PUBG, as players desperately want an option to select a map instead of the current randomized maps. Before doing this they talked about important issues and gave us some new patch notes for this week. Random drunken thoughts.PlayerUnknown’s Battlegrounds today left the early access by bringing the PC version 1.0. They needed the name to get the steam arma community and H1Z1 community to take a look. I can only assume they never ever believed it would get this big so easily. I may be just on a one.(Had a few too many Jack Daniels) but I was curious. Needed him onboard to take his game mode to a standalone game because of copyright issues? Obviously paid him a lot of money and thought his name stood for something within this game modes community so to name it Player Unknown's would get it some interest initially. He came up with the concept but he never actually got involved with the creation of the game as far as coding. How wrong am I in the assumption that Player Unknown is probably not handling any of the actual coding for the game but is more responsible for how the game mode of battlegrounds actually functions? Rules etc.

Thats if he is even involved and not just a marketing gimmick. The creative director giving the the creative iddeas yes but bluehole are the team behind all of the work going on right now with how the actual game plays and performs. "Do you wish you were working on the game instead of travelling"? Almost as if the project will hold up with him doing other things Am I wrong in the belief that he is the idea behind the game. Its interesting when people ask about player unknown working on the game and stuff like that.
